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Dwarven Fire Rune Trap

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I am the kind of person who will occasionally get on an abstract tip and bug out over some basic aspect of daily existence, such as: if you are literate, it is not possible to look at a word without reading it. If you know a word, the part of your mind that processes and comprehends the meaning does so immediately, and cannot be switched off.  Yes! I have spent time looking at writing and trying to only see the shapes of the script without understanding the words, and I have failed. Yes! I am a weirdo also, how kind of you to notice. Anyway all that is just context for this trap! Dwarven Fire Rune The dwarven word for "fire" is displayed on a  in magic paint or as a shimmering magic hologram or in the wending shape of an eerie hovering flame or whatever. The flavour is up to you. The trap only triggers if you can read Dwarven - if you do, when you see and read the rune it implants into your mind not only the linguistic meaning of the word but, the very essence of

Consumable Magic Items: Enchanted Acorns, Spark Spurs

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I'm quite fond of awarding consumable magic items as loot to add to layer of resource management in the game, plus if you goof up and they're OP or broken in some way, at least they'll get used up eventually. Here's a couple from the case files of Yours Truly! Enchanted Acorns In the first adventure I ever ran, the party helped out an Ent and he rewarded them with 1d6 dumb acorns! Way better than gold coins, for sure. Plant one in fertile soil, under sunlight, and sprinkle the patch with fresh water. Then speak one of three magic charms... "Calambarr" - the acorn sprouts as a supernaturally vigorous climbing vine, producing a natural ladder of up to 30' in height. The vine must have some surface to cling to as it climbs, such as another tree or a wall. It grows at a rate of 10'/round. "Fraguun" - the acorn sprouts as a small fruit-bearing shrub that immediately flowers and produces 2d6 goodberries (as the spell, Goodberry ). Thi

Minor Boon: Intimidating Display

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How it works In the first round of combat, as an action make a Strength or Dexterity (Intimidation) check to attempt to awe and dazzle opponents with a display of physical prowess.  DC for this check is the passive Wisdom save of opponents who can see what you're doing. Effect - for the duration of the encounter, any affected creatures are convinced you're a total badass and will be super cautious and pretty reluctant to attack. As such they will have disadvantage to hit you in melee - until they see you miss an attack, at which point your credibility is completely shot. Exceptions - Does not affect any opponent who cannot see or understand your display (e.g. blind or unintelligent creatures). That gray pudding doesn't give a toss about your fire poi routine. How to apply it   It's not a super powerful ability, but it's fun. Could be: awarded as a minor boon to a PC; a capability associated with an exotic weapon (NUMB-CHUCKS!!!!1); simply used